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 Things being patched, and a lot more coming.

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Cumdonuts

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Join date : 2010-08-13
Location : Sydney

PostSubject: Things being patched, and a lot more coming.   Tue Nov 16, 2010 3:59 am

http://www.callofduty.com/board/viewtopic.php?f=72&t=313365&sid=fp5hf2p03vbko9b2mbpu2brjr0

Hey PS3 gamers,

We are listening to you and we’ve been busy working on updates based on feedback from the community. We have already deployed a number of updates, and there will be many more to come. Stay tuned right here for all the latest info.

LIVE FIXES
11/5
- Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side
- Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side
- User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the “care package glitch”)

11/9
- Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts
- Crash when viewing content (films, clips, etc) in the Community & Recent Games menu

11/10
- Users’ rank and stats can get wiped under very specific conditions

11/11
- Online number counts were not updating properly; these are now reporting exact online numbers
- Parties getting disbanded when host did not find a match quickly

11/12
- Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access
- Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access
- Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option
IN PROGRESS
- Improved matchmaking to find matches faster
- Improved match and host selection; will result in much better networking conditions for all games (a.k.a., decreased lag)
- Weekly and Monthly leaderboards stats reporting incorrectly for kills, deaths and assists (All Time leaderboard not affected by this)
- Additional improvements to party system
· Improved matchmaking to find matches significantly faster
· Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
· Improved host selection to ensure that the best host is always selected in the pre-game lobby
· Improved party system to ensure that parties don’t get broken apart
· Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
· Server-side and game-side changes to decrease the amount of failed Film uploads
· Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
· Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
· Prevention of killstreak selection getting disabled in Combat Training under rare conditions
· Prevention of Valkyrie rocket exploding upon release under rare conditions
· Prevention of Gunship failing to give player full control under rare conditions
· Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
· Additional fine-tuning of audio levels and ranges for footsteps and gunfire
· Additional fine-tuning of audio levels for bomb plants/defuses
· Additional online security enhancements
· Array: Added collision to prevent players from partially clipping into a tree
· Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
· Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
· Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
· Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location
· Disable ability to vote for a previous map twice in a row
· Optimization to prevent friends list from spamming user while in game – will improve game performance for users with large numbers of friends

I'm active on the Black Ops CoD forum so if you have any other issues just tell me and I'll try get Treyarch to fix it (They actually listen.) Obviously they actually care about there game and are going to support it, even though some of these issues shouldn't of been in the game in the first place.
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Shakeyy_

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Join date : 2010-08-08
Location : Canberra

PostSubject: Re: Things being patched, and a lot more coming.   Tue Nov 16, 2010 4:17 am

yus!
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Skceptical

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PostSubject: Re: Things being patched, and a lot more coming.   Tue Nov 16, 2010 4:56 am

i jizzed
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JoePwnz

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PostSubject: Re: Things being patched, and a lot more coming.   Tue Nov 16, 2010 5:02 am

coolio
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skcram

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PostSubject: Re: Things being patched, and a lot more coming.   Tue Nov 16, 2010 7:07 am

noice.

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Cumdonuts

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PostSubject: Re: Things being patched, and a lot more coming.   Tue Nov 16, 2010 7:40 am

noice fial brw.
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